I've been meaning to make a game for years, but inspiration eluded me.
Poiogalletas really needed a sequel to finish off the story I was meaning to tell, but continuing on a game mechanic that was uncomfortable at best didn't feel right. Also, I think the game market is oversaturated with platformers. Throwing a bad Mario clone into the scene felt unnecessary. If I was going to make something, it would have to be truly special to justify spending a large chunk of the limited time I got left on earth. I mean, I would rather just lay in the couch and watch something cool.
Today, after watching several hours of NFS 3 gameplay to get some of that warm fuzzy feeling of nostalgia all over me, I've finally found a topic: a racing game.
I'm hoping to be able to create something that is a mix between NFS 4 and Lego Racing (two of my favorite childhood games), while adding some personality to it to revive the joy it felt to play those games.
The MVP would contain:
This is not meant to be another Mario Kart clone. It will probably take some conscious effort to separate it from that. As a working title, let's refer to it as "Poios y Poicias".
Once the MVP is done, other features can come in later, like the story, different cars, different characters, power ups, damage, rewards, extra tracks, online capabilities, etc. I just want to get the basic mechanics of the game down correctly before I proceed to something bigger. The end goal is that it is fun to play after all.
As for the technical side of things, well, I've only had the idea on my head for a couple of hours, so I can confidently say I have no idea of what I'm doing. However, the other day I saw this video on how to make a Tetris game with Bevy, and I loved the concept. So I'll give it a try to make the game in Rust. I may suck at it, but I'm hoping that using Rust (along with this Framework) will allow the game to run in anything that has a screen, while also not being a spaghetti mess of code like my other previous games.
So, please, allow me to share my experience as I descend into the lowest and despicable circle of hell: game developer hell.
- CAV
Poiogalletas really needed a sequel to finish off the story I was meaning to tell, but continuing on a game mechanic that was uncomfortable at best didn't feel right. Also, I think the game market is oversaturated with platformers. Throwing a bad Mario clone into the scene felt unnecessary. If I was going to make something, it would have to be truly special to justify spending a large chunk of the limited time I got left on earth. I mean, I would rather just lay in the couch and watch something cool.
Today, after watching several hours of NFS 3 gameplay to get some of that warm fuzzy feeling of nostalgia all over me, I've finally found a topic: a racing game.
I'm hoping to be able to create something that is a mix between NFS 4 and Lego Racing (two of my favorite childhood games), while adding some personality to it to revive the joy it felt to play those games.
The MVP would contain:
- A default racetrack.
- A default car.
- AI opponents.
- AI cops that try to stop you.
This is not meant to be another Mario Kart clone. It will probably take some conscious effort to separate it from that. As a working title, let's refer to it as "Poios y Poicias".
Once the MVP is done, other features can come in later, like the story, different cars, different characters, power ups, damage, rewards, extra tracks, online capabilities, etc. I just want to get the basic mechanics of the game down correctly before I proceed to something bigger. The end goal is that it is fun to play after all.
As for the technical side of things, well, I've only had the idea on my head for a couple of hours, so I can confidently say I have no idea of what I'm doing. However, the other day I saw this video on how to make a Tetris game with Bevy, and I loved the concept. So I'll give it a try to make the game in Rust. I may suck at it, but I'm hoping that using Rust (along with this Framework) will allow the game to run in anything that has a screen, while also not being a spaghetti mess of code like my other previous games.
So, please, allow me to share my experience as I descend into the lowest and despicable circle of hell: game developer hell.
- CAV
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